Ati FireGL 8.043.1.1 WHQL Driver

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Ati FireGL 8.043.1.1 WHQL description

OSSupport:Win 2K/XP Size:21.2 MB
Patterned lines are now displaying properly on FireGLRunning ViewPerf7.1a with the display set to 1024x768x32 bpp no longer results in an error Running CATIA v5r11 in P2 or P3 mode followed by performing a local transformation after undocking all the horizontal and vertical tool bars no longer results in only the top part of the screen being updated Inventor 7 In dual screen mode, moving the cursor across a model in the 2nd screen doesnt display the lines The ICEM Surf X2 T2 now completes Ati FireGL 8.043.1.1 WHQL is benchmark test and no longer terminates after testing the Full Screen Anti-Aliasing mode Running SolidWorks 2004 and setting the performance option to Use Software OpenGL followed by moving the mouse cursor over the feature manager no longer results in the system failing to respond Accelrys: horizontal lines of boundingbox selected text disappear. 3ds max 5.1 SP1, X2: No refresh in OGL preview AVID DS Processing a 3D DVE effect with the /3GB boot configuration is 3-4 Verdana slower than without the 3GB switch AVID DS 3D DVE Interactive tools do not work when not in Direct View mode Studio Tools 10.1, X2: ST crashes if Hidden Lines are enabled SoildWorks 2003 + 2004 / After Moving Samples no refresh in Extended Mode 3dsMAX 6 MAXIMUM driver After splash screen the driver causes a crash Viewperf 6.1.2 ProCDRS hangs when Dlcyl.exe is running AVID DS There is a time lag when scrubbing over 3D DVE effects SolidWorks 2004 After running in dual screen mode, closing the application and then opening X29 causes a system hang Houdini 6 - Hangs and crashes to vga mode if started w/ ATI Config set to Default 3dsMAX 6 viewport corruption when switching between windowed and full screen mode Maya 5.0.1 On test 7/1-3 Viewport is not correctly refreshed 3dsMAX 5.1 MAXIMUM Running SPECapc with the texture setting set to as close as possible, loading architecture.max causes a crash Accelrys On M10 when Accelrys profile is selected and HW acceleration is active the application hangs Inventor 8 Loading samples with Dual screen extended mode (1600 x 1200) results in stripes in the sample Maya 5.0.1 T2 HW Renderer tests fails SolidWorks 2004 crashes due to pixel format selection code Stability test (Winmarch/Viewperf) hangs 3ds max 5.1 SP1, T2: 3ds max benchmark crashes during playback Houdini 6 Toggling between Single and Quad Viewports by hitting T and moving the cursor over different viewports when in Quad mode results in hang Inventor8, excessive and inconsistent use of address space between W2K and WinXP and system to system StudioTools V11 Changing display resolution or color depth causes crash Maya 5.0.1 When HW Rendering is used the rendered scene is corrupted StudioTools V11 Switching between 2 viewports and then selecting Menu-Render-Render causes hang Houdini 6 Having dual monitor enabled under Windows XP Pro and attempting to stretch the application window across dual monitors results in the application failing to respond Lightmap GLUT demo results in application error and process hang Studio Tools V11 corruption of option/tools panel Inventor 8 Perforation Test Suite: Test Part 5 - Closing Scooch window leaves corruption on background of part drawing Accelrys/Viewer profile is missing in the Control Panel FireGL 8x00 (R200) - x29.exe doesnt open in extended desktop mode under XP 3DSMAX 5 and 6, Dashed face edges do not display or are drawn incorrectly 3DSMAX 5 and 6, Dashed face edges do not display with Maximum driver - Edge Sellection The ICEM Surf X2 T2 now completes Ati FireGL 8.043.1.1 WHQL is benchmark test and no longer terminates after testing the Full Screen Anti-Aliasing mode Starting dlcyl.exe and stressdos.bat no longer results in either an application error message, display corruption, or the system failing to respond to user commands Running SolidWorks 2004 and setting the performance option to Use Software OpenGL followed by moving the mouse cursor over the feature manager no longer results in the system failing to respond Connecting a secondary display and configuring the desktop resolution to 1280x1024 32bpp for both monitors no longer results in display corruption when rapidly pressing ALT+Enter to toggle between hires and full-screen DOS session Changing from 32bpp to 16bpp no longer results in a memory allocation failure when changing back to 32bpp from 16bpp Choppy gameplay is no longer noticed with attempting to play the game Homworld 2 Playing the game Quantum3D no longer results in white polygons appearing on the terrain when flying and the application no longer fails to respond when playing the game for over 15 minutes The Windows 2000 operating system no longer fails to respond when playing the game Call of Duty The alpha game Star Wars: Knights of the Old Republic no longer fails to respond and produce an error message indicating a problem in atio9xxx.dll The game Jedi Knight-Jedi Academy no longer fails to respond when enabling Anti-Aliasing to 4x or 6x Removing the ATI hardware before uninstalling the ATI software drivers results in not being able to properly remove the ATI software drivers SPECapc ProE 2001 benchmark under W2K results in an incomplete input file error and the application terminating Running 3DMark2003 under Windows XP with a specific OEM motherboard installed no longer results in display corruption and the system failing to respond Playing the Direct3D Point Sprites sample at resolutions of 1600x1200 or greater no longer result in graphic corruption being displayed Setting the display resolution to 640x480 32bpp and run the 3Dmark03 gt test no longer results in capture problems Running the application X29 under Windows XP no longer results in the system failing to respond when enabling a secondary monitor Setting the secondary CRT display to 1024x768 32bpp with extended desktop enabled no longer results in not being able to swap between the primary and secondary displays Hot plugging a DVI monitor no longer results in the display resolution changing to 800x600 for both the DVI and the LCD Enabling PowerPlay followed by entering DC mode no longer results in the panel refresh rate not being able to fall below 40Hz Enabling extended desktop no longer results in the display not being visible when hot-unplugging the DVI while a 3D screen saver is active Setting the desktop resolution to 1024x768 32bpp followed by connecting a CRT no longer results in the LCD panel automatically being assigned as changed to the secondary display adapter The video image is no longer overscanned when enabling component out Starting Windows XP with an LCD and CRT connected and the display resolution set to 1024x768 32bpp followed by a hot undock and setting the resolution to 800x600 16bpp no longer results in the display resolution changing to 1024x768 16bpp when hot docking Setting the display resolution to 1024x768 32bpp followed by playing Blade of Darkness with the game set to 1027x768 16bpp, and texture resolution set to max, no longer results in a flickering horizontal line of display corruption The Beziers screensaver no longer runs slowly under Windows XP when the display is rotated 90?An error message is no longer seen when running of the 64 OGL Samples stress test The system no longer fails to respond when running the Driver Verify Manager program to verify the ati2dvga.dll, ati2mtag.sys, and the ati3duga Toggling between expansion and non-expansion mode no longer produces overlay and display corruption Setting the CRT to 1024x768 or both the CRT and LCD to 1920x1200 no longer results in the display resolution reverting back to 800x600 The system no longer intermittently reboots when resuming from S3 state when the system is 180?rotation mode Extending the desktop and running 2D Winbench BG under Windows XP no longer results in lower performance scores The display driver no longer displays an error message indicating invalid system memory when exiting the demo Surfin PDC The texture corruptions that were noticed when playing the game Project A3 are now resolved Comparing image quality using 3DCaptan in the 3DMark2001SE Game Test 3, high detail, no longer produces a corrupted image Setting the desktop resolution to 1024x768 32bpp and playing the game Combat Flight Simulator with game options set to 32bpp no longer results in the game and system failing to respond The system no longer fails to respond when running the 3DMark2001 benchmark test. Ati FireGL 8.043.1.1 WHQL failure was known to occur on a system containing a specific OEM motherboard and card reader Display corruption is no longer seen when setting the 3D screen saver to initialize after one minute of idle time Setting the game Flight Simulator 2004 to display at 1024x768 or 1280x1024 followed by starting a new flight no longer results in the menu being flipped just before the new flight is about to begin Setting the texture preference bar to any setting lower than High Quality in the game Formula 1 2002 no longer results in the 2D game menu being displayed when maximizing the replay screen Display corruption is no longer noticed when playing the game Indiana Jones at its default mode of 640x480 32bpp Playing the game Morrowind with Truform enabled no longer results in the game failing to respond Running the burnit test under Windows XP no longer results in the system failing to respond and producing an error message indicating a problem with the ati3duag.dll Display corruption is no longer noticed when launching the game setting menu for the demo game Empire: Dawn of the Modern World


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